Jakrin Zendai

Description
Race: Human Class: Wizard (Transmuter) 9 / Cleric of Oghma (Knowledge Domain) 2 Appearance: 5'10", green eyes, light skin, dirty blond shoulder-length hair, often in a low ponytail, slim build. Also Known As:
 * Jakky (childhood nickname)

Family

 * Toran Zendai: Father, human. Lord of House Zendai and co-head of Zendai World Mercantile.
 * Sorina Zendai: Mother, human. Lady of House Zendai and co-head of Zendai World Mercantile. Also a powerful wizard, which she kept secret for some time. Vanished 10 years ago, recently rescued from magic imprisonment by the Rabid Skylarks
 * Laurel Zendai: Sister, human. First Daughter of House Zendai. Captain of the Zendai merchant ship Favoured Wind. Two years older than Jakrin.

Allies

 * Delfan of the Wandering Tower: Human wizard. He took Jakrin on as an apprentace after the Gunboat Diplomats broke up. Jakrin studied and travelled with him for a few years.
 * Former members of the Gunboat Diplomats: Arynn, Bhaus and Jakrin's original adventuring party.

Enemies

 * Zeltan: Member of the Cowled Wizards. He doesn't seem to consider Jakrin an enemy at this time, but the feeling is very much not mutual.

Backstory
Jakrin was intensely curious from the start. As soon as he was allowed, he followed his parents around their business sites, tried to figure out how all the tools and machines worked, and pestered everyone with his questions. As he got older, Jakrin found an old book in the Zendai archives with some basic spells in it, and became fascinated with magic. He scoured what books and papers he could get his hands on, and cobbled together a proper spellbook - not an easy task in Athkatla, the capital of Amn, where arcane magic was viewed with fear and suspicion, and was carefully regulated. His parents thought this was odd, but didn't discourage it – to them, it was just one of many intense curiosities that Jakrin had. It didn't hurt that much of what he learned was of eventual use.

Jakrin's mother, Sorina, was a bit of an oddity herself. She had a strange fascination with divination – particularly with an old deck of tarot cards given to her by her own mother. She would never do readings for other people, and as far as Jakrin could tell, there was nothing magical about her, or the deck. Still, whenever she was puzzling out a difficult problem, or feeling contemplative, she consulted the cards.

When Jakrin was 16, Sorina disappeared. She had been on an unremarkable trip to finalize a contract, and she simply never returned. Neither the authorities nor Toran's own investigations turned up any hint as to what may have happened to her. All attempts to locate her with scrying and divination magic came up empty. Eventually, she was declared deceased. Toran and Laurel eventually accepted that she was dead, but Jakrin could not let go of the strange and unexplained nature of her disappearance. Although he was never able to turn up any solid clues as to what happened, he would still try to follow up on different theories as they occurred to him. He kept her tarot cards, and occasionally consulted them as his mother did - not believing there was anything mystical about them, but still drawn to them.

For a time, Jakrin continued to live in the Zendai Estate in Athkatla, working for the company and continuing his study of magic. He managed to bond with a strange magical creature taking the form of an owl. Jakrin named the creature Greywind, and although everyone thought it was weird that Jakrin kept a pet owl, it's no stranger than his many other oddities. Because magical items and supplies were difficult to obtain legally in Athkatla, Jakrin did some personal business with the city's black market. In doing so, he had several unpleasant run-ins with the Cowled Wizards, the self-styled "magical enforcement" cabal of Amn. In particular, he was harrassed by a Cowled Wizard who called himself Zeltan.

However, Jakrin became increasingly restless. His mother’s disappearance was still gnawing away at his thoughts, and his study of magic was continually being hampered. At age 23, he made the decision to leave, and began to look for an appropriate situation to make his exit. Such a situation presented itself, which drew him together with Arynn Shorecaller, Bhaus and several other allies to stop jumped-up mage with delusions of grandure.